<<set $hasTopic to true>>\nYou have picked <<print either("Politics", "Health", "Weather", "Food", "Movies", "News", "Sports", "Music", "Friends", "Money", "Work", "Family", "Pets", "School", "Shopping")>>\n\nNow go back to Menu\n[[Go back to Menu.|Start]]\n\n
<<set $hasEmotion to true>>\nYou have picked <<print either("Annoying", "Depressed", "Sarcastic", "Angry", "Excited", "Happy", "Disgust", "Sad", "Nervous", "Confused")>>\n\nNow go back to the menu\n[[Go back to Menu.|Start]]
Welcome to "Feel What You Say": A game on communication. Family friendly for ages 10+ for betetr understanding. It's like charades, but with words instead of actions.\n\nDirections: Pick up one card from both piles, the emotion pile, and the topic pile. The topic is what you are going to talk about, and the emotion is how you are going to feel on what you say. Talk about your topic in your emotion and have the audience guess your topic and emotion. Don't actually include the word of the emotion in your sentence(s). \n\nExample: Your topic is politics and your emotion is angry: DONALD TRUMP IS PRESIDENT?!! I'M SO DONE WITH MYSELF!!!!\n\nPlayers and Score: There is a minimum of 4 players and a maximum of 8 players. Each player takes a turn picking a topic and emotion card. Each player gets 1 guess. If someone guesses it right, they get 1 point. Whoever gets 5 points, wins.\n\n\nNow, pick 1 topic card, and 1 emotion card.\n\n[[Topic Card.|Topic Card]]\n[[Emotion Card.|Emotion Card]]\n\n\n\n\nOnce you have picked your Topic and Emotion Card, go to the lobby.\n[[Go to Lobby.|Lobby]]
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Feel What You Say
Dominic, Josue, and Domingo
<<if $hasTopic is false>>Hey, you need a topic card! [[Go to Topic.|Topic Card]]\n<<elseif $hasEmotion is false>>Hey, you need an emotion card! [[Go to Emotion.|Emotion Card]]\n<<endif>>\n\n<<if $hasTopic and $hasEmotion is true>>You have your cards. Now say a sentence or sentences and have your audience guess your topic and emotion. If you missed anything, [[Go to the Menu.|Start]]\n<<endif>>\n\n\n\n\n\n\n\n\n\n